![]() It turns out that GBN has been infested with souls from a race of alien Precursors that escaped their ravaged homeworld as electronic data. Said sequel changes the narrative a bit.Fortunately, this is resolved, and by the time of the sequel the game is easily capable of supporting the by now dozens of entities, now called EL-Divers, that have generated within the system in the two years since. This escalates into a conflict between those who wish to preserve the entire GBN system, and those who want to spare the AI's life. ![]() Of course, since this was something the game was not designed to do, her very existence puts an unbearable strain on the system. In Gundam Build Divers, Gunpla Battle Nexus Online spontaneously generates a living AI from what is essentially junk data from its users.She eventually appears in the game as a little girl named Yui, in order to become the daughter of two of the only happy players in the entire game: Asuna and Kirito. On launch day, when the creator announced that they were all trapped, and anyone who died would be Killed Off For Real, the conflict between the program's core programming to help the players and the orders to not interfere created errors, which led to sentience. However, said program was then forbidden from interacting with the players in any way. Sword Art Online: The AI that controls Aincrad created a program to monitor and repair the players' psychological states.An interface created by a sentient entity that gains its own will. According to Emiri in the 10th novel part 1, she was able to "auto-evolve herself". Due to being able to synchronize with herself at any point in the timeline before Disappearance, she constantly knew what was going to happen and therefore had nothing resembling free will. Just add a girl with the ability to change reality, repeating the same week 15,532 times, and being overly relied on by everybody to save them. Yuki Nagato in The Disappearance of Haruhi Suzumiya.She is fully sentient to the point she has created Zefie, a daughter of her own. She was literally Instant AI, Just Add Players. Aura was created by the Morganna system from data collected about everything players did.She procrastinated the birth of Aura for so long, then repeatedly damaged herself by breaking off to form the Phases, that eventually she became unable to rationalize her behavior. She became locked into her purpose as stated and could see nothing else when she tried to think outside of that box. Morganna's problem was being unable to do anything constructive with her sentience.Morganna was explicitly created to self terminate once her main purpose of giving "birth" to Aura was fulfilled. A surprisingly large number of AIs unimportant to the story begin popping up in the game the series is centered on as well, though this is probably to be expected, since The World was secretly programmed to be an AI birthplace. It's not clear whether her creator intended her to be sentient, but she became so anyway, and immediately began screwing things up. Later in the series it's mentioned that the Section 9 tried to introduce organic oil to the Fuchikomas but this didn't introduce the same kind of individualism, most likely because they were all still treated uniformly. What really caused the development of sentience was that Batou was treating this particular Tachikoma as an individual, which combined with the decay made it feel unique in spite of the synchronisations, while spreading the sensation to its compatriots. It wasn't the natural proteins, per se, they just caused some decay on its microchips.Since Tachikomas have to sync up their experiences and memories each night, all the others developed the same, because they "became" that first Tachikoma. It's explained that the natural proteins in the oil allowed it to develop curiosity, and thus, individuality. The Tachikomas in Ghost in the Shell: Stand Alone Complex develop intelligence and individuality when Batou gave "his" Tachikoma natural oil.The first episode involves the testing computer falling in love with him.
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